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Triple 7 Racing  |  Live For Speed  |  LFS News  |  News about LFS progress etc. :-( « previous next »
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Author Topic: News about LFS progress etc. :-(  (Read 1866 times)
BBO
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« on: March 13, 2010, 12:17:24 am »

Finally some news from the Devs (well not great news but some news at least)

Read it there
http://www.lfsforum.net/showthread.php?p=1390254#post1390254

or here:
Quote
from SCAWEN
Hi there.

I'll "break the silence"... though I do think I said something quite recently.

There's really nothing to report, that's why we don't report anything. I've been continuing with the tyre physics. It's a mathematically based model as you know. That involves assumptions and simplifications to make it workable. During testing we found some extreme situations where the assumptions used caused a breakdown of the output forces. It turned out that the extreme situations can actually come up quite often. I don't really want to go into detail, I've been working on the model and studying the situations where things go wrong.

My work rate has not been very high these few months, I admit. For a while I seemed to fix something, it started to look good then on further investigation and analysis, another problem showed up. That kind of stumbling block caused me to take a break while I tried to get my head around it, to try another approach. The new approach might work or might not and I needed to think again. In those thinking times I didn't just sit here pushing myself until i came up with answers, instead I just sorted out other things unrelated to LFS. At this point in life in am not motivated to sort of sit there and pull my hair out and bang my head against a wall until the solution appears, I'd prefer to just do something else, running the problem over in my mind until I know what do do. That way I can make progress gradually without the frustration that can be experienced by someone who is stuck but needs to produce solutions in a given time.

It's not worth releasing a model with fatal flaws that make it worse than the current model in some situations, even though the on-track normal driving feel is better than the old tyre model.

Unfortunately the slow progress with the physics does delay the release of the Scirocco and Rockingham, but it can't really be helped. What I really want to do is get those improvements out there and then work on some more fun things I've been thinking about. You'll understand I can't comment on future things that may or may not happen, but there are things I want to do but can't until this hard stuff is out of the way.

About slow progress... some people comment how progress is so unbelievably and ridiculously slow... well I guess that means there must be a whole lot of sims out there that have overtaken LFS in nearly every way. If so, you can use them for a while, that's why we have an email notification when a patch is released. If people "leave" LFS that is fine. That kind of thing really can't be something I can get worried about. All I can do is work on the things I need to do, to get LFS to a level we are happy with, then release the updates. Sometimes that is delayed by obstacles as I described before, and sometimes by other things that come up in life generally. With two children and a house to look after, things that go wrong, guests that visit occasionally and that kind of thing, it's true that I don't do the same hours that I used to in the early days, when LFS was my hobby, my passion and my work all in one. Now it's more my work, I have other interests as well and there are now other things in life that are more important, but LFS is something I want to be proud of. Something that I want out there and being enjoyed.

Anyway, we have not died and we are not sipping cocktails on a tropical beach. Actually we are working on LFS. I'm developing the physics, Victor is keep things running, Eric is working on things too. We've done a load of work that we want to release, partly for the excitement of it, but we also have mortgages and other bills to pay and the releases will increase sales, so financially it would also be a great idea to get it out there!

Nothing else I can do do really, I'm just trying to get my current LFS projects finished and released. Threats of people "leaving" LFS, predictions of impending doom and so on don't really make any difference. I'm not about to release unfinished stuff and I will still get plently of sleep and relaxation time, and look after the other things I need to look after and develop LFS physics in whatever time it takes. Then we'll get there in the end and we'll send a notification email when the patch is ready, so you can all have a go on an improved LFS with more content.

Looks like we have to wait much much longer on some new content than we all expected.
But not really a big surprise to me tbh.
Anyway it makes me kind of sad but there are lots of others things that attract me atm.
So at least I'm not bored.

Any bets on a realease date?
I say  X-Mas  lol

Last but not least I think they really making themself problems that could/should have been avoided.
Which car manufactorer or company will get them deals about a new car again, when the virtual car is released
2 or maybe more years after the launch in real life? Right. Not many till none.
As they (a company) want to promote their car when it's time (not when it's done).
...
« Last Edit: March 13, 2010, 12:28:03 am by BBO » Logged

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three_jump
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« Reply #1 on: March 13, 2010, 11:28:39 am »

Well, making your own tire model isn't something that cou can simply come up while sitting on the toilet and after spending some time with a simplified version of the Pacejka model and doing a simple modifications to it I can say some there is some trial and error included in comming up with some values.
Sadly my question about he is getting any outside help was consequently ignored.

While I understand that this takes some time I'm a bit confused why the stuff that isn't really physics related (like cockpits!) isn't released to the public. Getting a few stuff out from Eric's side would help more than a more accurate tire model atm. I'm wondering about Eric's workoutput anyway.
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BBO
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« Reply #2 on: March 13, 2010, 12:36:55 pm »

I tend to see it the same way Jan.
Sure it's complicated to build up etc. bla bla (I don't care tbh like 90% of the users I bet)

I also think it would help a lot if there were some small updates here and there.
And I also think it's some kind of money aspect that they didn't release the scirocco.
TBH if a version is good enough to present it on the Games Con in Leipzig and let thousands of people play it.
Why is it not good enough to release it for all.
 
so they hold it back to have more stuff for the (you must pay the get it) S3 version.
Which will then come with a brand new tire model
2 news cars
A new track with lots of configs.
New car interior etc.

Sounds much better then giving the rest out for free and only come up with
a new track and a new own tire model, were 90% of the people have not really a clue what's it all about or how complicated it is.

I remember the times where we all were always surprised by the Devs
as everything was coming differently than we all thought.
Maybe this will happen again (but I don't think so).
For me it sounds also a bit like that Scawen is also bored a bit of his work.
And that they don't really have to work that hard anymore to earn money for living
(a house etc)

Anyway maybe we will get surprised by them again, that's my hope.
In the meantime I spent some time on my new hobby
(3 monitors widescreen gaming mrgreen will post some pics sooner or later)


 
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Tomhah
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« Reply #3 on: March 14, 2010, 03:12:35 am »

This is why Im going to iRacing like almost everyone else. I have lost faith in LFS. iRacing is miles ahead already, and is being developed way faster. LFS wont be able to catch iRacing. iRacing isnt as expensive as everyone want it to be. Drop ONE PS3/xbox game a year, and you can afford it. Drop two, and you have everything you need in some time.
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three_jump
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« Reply #4 on: March 14, 2010, 10:21:33 am »

This is why Im going to iRacing like almost everyone else. I have lost faith in LFS. iRacing is miles ahead already, and is being developed way faster. LFS wont be able to catch iRacing. iRacing isnt as expensive as everyone want it to be. Drop ONE PS3/xbox game a year, and you can afford it. Drop two, and you have everything you need in some time.

That might be true if I'd had a console to begin with. iRacing doesn't make sense to me as I'm limited on time and money and there are weeks / month with me no playing at all. So it would be a waste of money to pay for something with I don't use. But the main issue with it is that I don't support their business model and rent a game.

No option for me.
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« Reply #5 on: March 14, 2010, 12:47:54 pm »

http://www.lfsforum.net/showthread.php?p=1391337#post1391337
Quote
There is some misreading of my post going on. LFS development is not on the back burner, and I never said I don't like my work.

I said, I am working on the physics and I look forward to releasing it because of the excitement of it and I added that of course also it will be good for earnings!

To be entirely clear... since our "official" progress report we discovered bugs and further analysis showed other flaws in the tyre model. Further development of the tyre model and further analysis showed up more issues as well. This is that model which we think feels very nice to drive in most sutuations. I am not interested in "fudging" or "bodging" the tyre model and it takes time, research and thinking space to come to the right solutions.

Around Christmas and New Year, time spent with family and so on also causes some delays. I don't regret that.

My post was supposed to let you know what's going on, after dozens of people were complaining about a wall of silence, developers hiding under a rock and all that.

I hope you now have a better understanding of what I was saying. Some guys, please don't try to take the worst possible view of everything. Most people did understand! 
 

I totally agree with Jan on the Iracing issue, its a waste for me also to pay and keep paying for something that I cannot commit to full time, I can see how this appeals to more commited racers with more time than me, as being pay to play you would expect a higher percentage of serious racers in that sim.

I keep hopeing that they will do a coupon day or at least a free to play demo (not the one month trail where you still have to give credit card details) I hate that type of force.

Also I imagine getting SR or points/class/grade system up to levels where the good players are would take some time and would require paying for more content to race at the tracks that everyone is on.

I will continue to enjoy LFS as it is now, when I can, and wait for the next update as and when its ready Smiley


SD.
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« Reply #6 on: March 16, 2010, 05:00:48 pm »

Nothing more to say in the subject i guess tongue

I won't guess about any estimates..i did it last year and failed miserably  laughing7
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